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ticktock roll's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #8758 | 1.677 | 2.286 |
| Artwork | #8973 | 1.992 | 2.714 |
| Enjoyment | #9184 | 1.887 | 2.571 |
| Audio | #9954 | 1.258 | 1.714 |
| Creativity | #10180 | 1.572 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game features a 150-second countdown timer. The player must navigate a rolling sphere to reach the goal before the timer reaches zero, making time management and speed the core gameplay challenge.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
onaro
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Comments
Concept was cool but agree with other user that the collision was janky and collecting stars was very difficult even though the ball would be colliding with the stars. With some more polish this could be a cool lil concept!
Thanks a lot for playing and taking the time to leave feedback! You're totally right about the star hitboxes—they definitely get buggy when scaling. I'm planning to release a post-jam update right after the voting period ends to smooth out the movement and fix those collisions. Glad you enjoyed the concept overall!
The concept of shrinking and growing has potential to be interesting. However the collision detection and overall movement felt very janky, and in particular I had great difficulty actually picking up the stars sometimes, especially the one in the basket. Some music and/or sound effects could be nice too.
Thank you so much for playing and for the detailed feedback! I'm really glad you liked the shrinking and growing mechanic. You're totally right about the collisions and star hitboxes (especially the basket one!), and adding SFX/music is definitely on my list. Thanks for taking the time to review my game!