Hello! This game was great! I love the concept of doors to solve the puzzles, and figuring out which order you need to traverse and where you need to go back and forth to beat the levels. However I do think if this game were to be expanded the levels could be designed in a better way so doors don't go unused. Other than that, amazing job! Also I noticed the project was exported as a debug version rather than a full release, in case you want to update that in the export presets.
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Count O'Boom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #6467 | 2.097 | 2.857 |
| Creativity | #6590 | 2.830 | 3.857 |
| Audio | #6703 | 2.306 | 3.143 |
| Artwork | #6894 | 2.516 | 3.429 |
| Enjoyment | #7074 | 2.411 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character is a bomb with an active countdown that when it hits to 0, it explodes. So the player must go through the right gates that affects the countdown timer in order to reach the exit.
(Optional) Please credit all assets you've used
Art & Music: ShadowPixGames (Me)
SFX: Pixabay
(Optional) What would you like to be called if GMTK features your game?
ShadowPixGames





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