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Red Swarm's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #8391 | 2.157 | 2.750 |
| Creativity | #8438 | 2.353 | 3.000 |
| Audio | #9007 | 1.667 | 2.125 |
| Narrative | #9839 | 1.373 | 1.750 |
| Enjoyment | #9986 | 1.569 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You move freely, but there is a countdown that will swarm the map, and kill you if you are not hidden. The friends you can call also have a countdown with their action happening after their independent count gets to 0
(Optional) Please credit all assets you've used
- used sfxr to create some of the sounds. https://www.drpetter.se/project_sfxr.html
- use weloveindies for background music "kf011821-ghostly-bossa"
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Comments
web version did not work :(
Web version did not work, but downloaded it, and that ran perfectly.
Concept is very nice, smart approach to the theme. Would love some more QoL features when it comes to editing your path. Like a setup, and not having to re-input everything over again
Thanks for playing and thanks for the feedback!! I agree that it feels a cumbersome to edit the inputs, and what do you mean with the setup?
Sorry, I don't know why I typed setup, prob meant 'undo' lol woops
You totally right, i thought about it, but at that moment my code was full spagetti mode :S
The game looks exciting but unfortunately it didn't work :(
I could not get a working web version on time, but you can play it here if you are curious, I would greatly appreciate the feedback :)
https://memetococ3.itch.io/reupload-red-swarm
I couldn't get it to work unfortunately T.T I think someone else has provided the same error code so I wont place that here, but I think from the game page and screenshots it looked really promising as a concept. It's a real shame I couldn't get it working but completely understand the struggle (it took us maybe 4 hours to get a working build for some reason). It looked like it had a lot of promise and probably took a lot of work to get all of it working in 4 days, please do reply in case you are able to get a working downloadable version and I'll check it out :)
I had your comment on my mind for the last 4 hours battling with .bat files makefiles, fucking emsdk and whatnot, so I appreciate the time you took to write it, thanks! You can play it here, I finally made it, not on time for the jam, but still, I would greatly appreciate the feedback :) https://memetococ3.itch.io/reupload-red-swarm
I unfortunately can't get the game to start, and the browser console shows the following errors:
"Aborted(Cannot enlarge memory arrays to size 35168256 bytes (OOM). Either (1) compile with -sINITIAL_MEMORY=X with X higher than the current value 17039360, (2) compile with -sALLOW_MEMORY_GROWTH which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -sABORTING_MALLOC=0)"
"Uncaught (in promise) RuntimeError: Aborted(Cannot enlarge memory arrays to size 35168256 bytes (OOM). Either (1) compile with -sINITIAL_MEMORY=X with X higher than the current value 17039360, (2) compile with -sALLOW_MEMORY_GROWTH which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -sABORTING_MALLOC=0)"
I thought I would be able to reupload the webversion on time, but no, It did not worked out, it took me a ton of time, and I reuploaded here so maybe i can still take advantage of the gamejam to get a bit of feedback