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A jam submission

Can't Stop, Won't StopView game page

A simple shooter / puzzle game using the player's movement to determine bullet speed.
Submitted by Neal V. — 2 hours, 34 minutes before the deadline
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Can't Stop, Won't Stop's itch.io page

Results

CriteriaRankScore*Raw Score
Innovative#33.5383.538
Overall#53.0383.038
Theme Usage#103.3083.308
Gameplay#132.6922.692
Graphics#202.6152.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Neal Velman

Technology
GameMaker Engine

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Comments

Host

I enjoyed playing the game and I like all the levels you have in it. I probably could be better at controlling it but I did improve during my game time. Nice work!

Submitted

A very pleasant movement

Submitted

Super cool idea! I don't think I've ever seen a game that uses momentum in this way!

Submitted

The game is nice, the movement felt floaty, the idea is innovative

Developer

Any suggestions to make it feel less floaty that I can make after the Jam is over? I was considering putting a drag / friction mechanic to make it so the player actually came to a stop after long enough without input, but it changed the bullet speed mechanics in a way I didn't like, so I scrapped it.

Submitted

The mechanic of your momentum transferring to the bullets is really clever. It could use a bit of polish and probably a tutorial, but it's really cool, could totally see that mechanic being in a bigger game. Solid game, just needs a bit of work.

Developer

Thanks for the feedback! This is actually a game I'm considering making more in depth after the jam. I enjoy the mechanics, but I will admit creating ten unique levels within a couple of hours that don't feel like the exact same thing was a little difficult after playtesting the base mechanics. In fact, I was thinking of making those first levels part of a tutorial and then making more fleshed out, in depth levels.

Submitted

I really like the concept of transferring momentum to bullets! I've never really seen someone use that as a mechanic before.

Developer

Thanks! That means a lot!