Hello to everyone reading this article. Lately, well, for months now, I've been experimenting with some C++ tools, and I've made a small prototype. I know a few things about C++, but I prefer to work in a homebrew way to ensure the game's file size is very, very small.
I've also used Godot, and I know a lot about it, but there's a problem with using Godot: it's a complete engine. It doesn't just load the game itself, but also the tools it's based on, which adds a bit of weight. It's true that Godot is very small, but on my computer, everything runs slowly. I don't know what the problem is. Besides, I'm not good at programming. I've decided to focus on art, which I'm good at. I want to be the artist of the group, and I'll try to help a little with the programming. I don't care what engine I use or if it's done in a homebrew way; the important thing is that I want to see how it integrates into the game. Thank you very much for reading, and I hope to find some people! (Last-minute note: I can't compose music; I don't know how.)
-Parrasi

