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A jam submission

Little Hero, Big MessView game page

Submitted by Qutaivy — 1 hour, 8 minutes before the deadline
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Little Hero, Big Mess's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#352.7692.769
Theme Implementation#392.9232.923
Audio#442.1542.154
Special Object Implementation#452.2312.231
Overall#472.3082.308
Gameplay#511.8461.846
Fun Factor#521.9231.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
We have used special object as a driving force of the story, and as a shield in a combat system.

What tools and 3rd party assets did you use?
We have used Unity as a game engine and almost every asset were used from this site: https://kenney.nl/assets

How did you use generative AI? (If you did)
We have used AI for intro and end tile music, and in a small part of the code.

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Comments

Submitted

Interesting idea, fighting against toys! The combat feels a bit weird and sometimes you get softlocked, but I really like the playmobil models!!

Raw game

Submitted

game idea is very unique but the game itself is very buggy sadly (clicks not registering, animations not playing, and for some reason after a bit i found myself unable to attack and shield) good luck on fixing the game ! i look forward on coming back after a patch or two (:

Submitted

for reference i was on web

Submitted

I like the art styles throughout

Submitted

I like the art styles throughout

Submitted(+1)

pirates won

Developer

Haha, we do have forgot to mention that you can sprint oh Shift, so if you lost to pirate on the cactus shelf try again :) Thank you for playing our game!

Submitted (1 edit) (+1)

Moving around was cool, but the combat was a bit buggy

You definitely have something nice with the "fighting the toys" concept, though!

Developer(+1)

thanks a lot, we know combat was to glitchy but thank you for rplaying our game and leaving a review :)

Submitted

The combat system is really hard, I couldn't tell, when was I landed a hit. I could have a great potencial, as a sword-fighting game.

Developer

Yep, we know we have a lot of problems with combat system, but thank you for playing our game and reviewing it ;)