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A jam submission

Only Down CountsView game page

A game where the only action that counts is down
Submitted by Oscar (@oms1005) — 1 hour, 10 minutes before the deadline
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Only Down Counts's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#23823.7143.714
Enjoyment#32323.2143.214
Audio#55222.5712.571
Artwork#66972.5712.571
Narrative#70512.0002.000

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a game where the only control is "down". Play a bunch of games where only "down" counts to progress.

(Optional) Please credit all assets you've used
* Kenney game assets - sports pack, industrial pack and platformer pack

* ansimuz - sideview sci fi collection

The rest is vector art I made with simple shapes (circles, triangles, etc)

(Optional) What would you like to be called if GMTK features your game?
oscar sanchez

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Comments

Submitted

That was tough! Really polished and engaging :D Good work!

Submitted

super fun idea and fast paced, love it !!!

Submitted

love the idea good work

Submitted

Fun and interesting game. I tought that trying to figure out what to do was part of the fun and kept me playing to get further. Well done!

Submitted

I have a fun time with this game! I think the biggest place of potential improvement would be in the art. Sometimes it was not very clear to me what my target was, and sometimes it wasn't clear to me what the art was supposed to represent. But I was still able to get through every level

Submitted(+1)

A nice challenge, well-polished and fun to play! I sometimes feel like I don't know what to do in a minigame the very first time but it gets better when I try again. Solid entry!

(+1)

I like the WarioWare-esque design here and the single-button gameplay would make for a great little phone game, I suppose! The vector art has a fun charm to it as well!

I am a little stuck on level 2, however, as sometimes the goal is a little difficult to parse or the timing feels a little off. For example: I find gauging the timing for the spiking minigame a little difficult.

I did get a good chuckle out of the "Controls" menu in the Options, haha.

Developer

Thanks Tobias, totally fair feedback. I got really focused on making more mini games I think after level 1 they need a bit of polish so I’m gonna clean them up!