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Armaggeduel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #7295 | 2.411 | 3.286 |
| Narrative | #9193 | 1.572 | 2.143 |
| Audio | #9207 | 1.572 | 2.143 |
| Enjoyment | #9446 | 1.782 | 2.429 |
| Creativity | #9553 | 1.992 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I instantly thought of rhythm game, and time boxing, so I made a time boxed rhythm game.
(Optional) Please credit all assets you've used
ALL assets are made by me.
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Comments
A tutorial would be useful here. The colour palette is good, i like it.
Art is really good, this would be cool to see a full version of with more mechanics and different beats. Good work
Thanks, I'll try fleshing it out the game in the future!
never really understood how to play properly, but regardless a cool concept! i can see this having potential if there was more onboarding and more enemies/stages :)
Yeah, unfortunately I didn't have time to make a proper tutorial and the idea is a little too big for a one-man game jam entry. Thanks for the feedback
I'm not sure I fully figured out how to play, but I had fun for like 15 minutes.
The art is cool. I like the mood, and the background change on beat.
I couldn't figure out exactly how many beats the opponent would wait to attack after raising their sword. I could stab real good. Not good enough to win though.