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Counting Sheep's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1957 | 3.800 | 3.800 |
| Narrative | #3461 | 2.667 | 2.667 |
| Enjoyment | #3638 | 3.133 | 3.133 |
| Audio | #4742 | 2.733 | 2.733 |
| Artwork | #4770 | 3.000 | 3.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each card in the game has its own countdown before that card is destroyed, and the way you continue playing is by increasing a constantly decreasing countdown.
(Optional) Please credit all assets you've used
see description for full credits
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Comments
A lot of interesting cards and combinations, reminds me of Balatro when you're trying to defeat those blinds with certain criteria! The music choice was nice, and the gameplay was easy to pick-up
A nice fun game. Lots of unique cards and interactions between them. Abstract art + honey absolutely carried me and when I figured you could throw bombs into that mix, I could get 1000+ points in one chance. Kind of a bummer that once honey healed a card in my hand over 5 expiration, I could never play it, but that's just a skill issue I think. Overall a captivating game.
Wow I was really impressed! Was a little confused at the start even after reading the tutorial but picked it up pretty quick once it got rolling. Was really satisfied when scoring points!! Lots of unique feeling power ups for a game jam game. I liked the music but didn't seem to loop because it just ended after a little and was silent. Overall, very solid entry for a first time and a hidden gem in my opinion.
Huh I thought I did make the music loop. Must have been an oversight then, but thank you for playing!
Could've glitched in the build version I had stuff that worked before the build that suddenly did't work anymore
Interesting Take on the Theme, very polished for your first jam mine was all over the place. Enjoyed playing it as well
Good job making a Balatro-like game that isn't just a copy of other mechanics, I know how hard that is to pull off.
Anyways, My favorite strategies are Bomb + Honey and Bomb + Count Downs, using Rockets for their overpowered early game, but I probably hardly scratched the surface of what you can do; I've never tried something with the Ball Drop or Abstract Art card. High quality complexity.
Also this game would benefit so much if you had another four days to focus on sound effects and visuals, especially with the wooly theme. Oh yeah and some way to view my deck.
Yeah, I wish I had more time to polish the game up more, especially with making cards and viewing your deck, but I'm glad you liked it!
congrats on your first jam!! a tutorial would be really nice
I made it 10 nights in. Fun gameplay loop. It all looks nice and is easy to navigate.