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Time to launch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #7703 | 1.887 | 2.571 |
| Audio | #9207 | 1.572 | 2.143 |
| Creativity | #9269 | 2.097 | 2.857 |
| Enjoyment | #10102 | 1.468 | 2.000 |
| Artwork | #10280 | 1.258 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must continuously monitor the time, which is always ticking downwards towards the end of the world
(Optional) Please credit all assets you've used
Thanks to the people at departure-mono.com
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Comments
I'm sorry, but i couldn't figure it out. I think the left part of my screen is missing (as seen in screenshot). The only thing i figured out is writing 'ls' crashes the game xd. I'm not going to rate it now, but please give me some basic instructions to get started so i can try it out, it looks interesting, and i can see some other people are confused too :)
You need to press enter to get to the main game screen after the instructions each level starts with an instruction brief also I don’t know why it crashes. I did build a very quickly though so there may be some errors.
Not sure what the game wanted me to, it also kept crashing on some commands, sorry!
i couldnt figure out how to play
Very good idea but I'm dumb so I couldn't get past some of the early puzzles
Interesting concept, I would put the instructions outside of the console so you can read them at all times, but I enjoyed figuring out what to do on each stage. I got stuck on the hex code part since I couldnt figure out what to do, probably just dumb
if you use a binary to hex a decimal converter in might help