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10 Seconds 10 Levels's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3331 | 3.190 | 3.190 |
| Creativity | #4217 | 3.333 | 3.333 |
| Audio | #5336 | 2.619 | 2.619 |
| Artwork | #6887 | 2.524 | 2.524 |
| Narrative | #8668 | 1.714 | 1.714 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're in between the Countdown
(Optional) Please credit all assets you've used
Retro Pixel Sound Effects Pack by Mad Rooster on Gamedevmarket
2D Space Adventure Music Pack by BrianPaulZimmerman on Gamedevmarket
(Optional) What would you like to be called if GMTK features your game?
ReelPasta
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Comments
Felt quite precise, even though I do love platformers but the idea was quite creative and I enjoyed figuring out some level puzzles.
timer and platforming was VERY tight for my tastes, feeling closer to super meat boy for a few of the jumps. I would have liked more interaction between the timer and clarity surrounding the clocks, but this idea has legs! Maybe timers coming from different directions on different levels? A platforming level with the timer coming from the bottom or top, collecting clocks to reset its height? More levels where things go poorly if the timer goes below a number would be cool too.
Good platformer! Timer on some levels was really tight. Overall nice game.
Really cute and fun game! It was easy to pick up and hard to put down (:
Great submission!!!
Cute game!
cool game! reached thru level 10! some levels are pretty clever but the last you need to be very precise.
Really cool idea! I like the thought of the timer actively being in your way as the level progresses. I suck at platformers, but I made it to the end! Good luck in the jam! :D
Pretty fun but the last level took me like 5 minutes!!! Player controls are a little wonky like guy below me said.
The level design in most of the levels was fine, but the last level was really annoyingly precise. It took me probably 50 attempts. Also the player physics felt pretty unpolished - the jump was too floaty and there was no jump buffering. I didn't notice the unpolishedness of the player controller until the last level when it really mattered due to how precise the time cap was. I did enjoy the rest of it though!