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REBOOT REQUIRED's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #508 | 4.250 | 4.250 |
| Narrative | #807 | 3.562 | 3.562 |
| Audio | #1032 | 3.562 | 3.562 |
| Creativity | #1621 | 3.875 | 3.875 |
| Enjoyment | #1725 | 3.562 | 3.562 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reboot a robot whilst it counts down
(Optional) What would you like to be called if GMTK features your game?
Hi Rohun
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Comments
This is pretty sick, great job!
I think the scope here was very smart, because just about everything feels polished and complete. If I had to nitpick one small thing, it's that the area to click on the oil switch felt like it should've extended further down. I would love to see this expanded in some way, because what's here is already quite fun!
Cool idea to use the battery for all the resources ! Made you think about how to manage the charge all the time !
The levers and buttons are so clicky :D Nice models too! Thanks for making the game!!
Damnnn rad entry!
Super intuitive design. Felt really cool pushing and prodding the various devices to figure and what was going on, and the moment every snapped together. Beautiful.
In general, from the narrative to the gameplay, there was just enough info to intrigue me, but ambiguous enough to leave a satisfying sense of mystery.
Love the overall atmosphere. Art and sfx all complemented each other well. Also neat that there was an end game to reach.
Well scoped and polished experience. Great work!
aesthetics are great and the interactions have a nice tactile feel to them, i also like i was trusted to figure it out on my own. its wasnt too hard and a little repetitive once it clicks but for the short time i enjoyed it
I really like the aesthetics and the game was nicely polished (also did you use the half life colour pallete for the itch page lol)
Neat game. Having the tooltips showing over the different sections was a good bit of ui/ux. Made it easier to figure stuff out and get things moving. All kinds of stuff you could do to take the game further too. A second battery, extra systems to juggle, etc.
A short but very nice and polished experience. Was very enjoyable to play!
The look and feel of the game was great, really one of the best looking games I have played in this jam. Even the little details, like the main robot looking like a cute robot, are great. The gameplay would need a little work... it took a while to figure out what I needed to do, and even then, it felt like a lot of a grind. That said, it is still a solid piece of art that I'm really jealous of. Good luck in the jam!
The vibes in this game are great!
I spent an embarrassing amount of time trying to figure out what to do until I looked at the GIFs and remember that you said there were camera controls. Whoops.
Once I found the charger, what I was supposed to do was easy to figure out. I like the "try to keep everything afloat" feeling of keeping different things charged up, though I eventually rebooted with like 60% chance, because there's so many checks per battery that even with a fairly low chance, the odds are in my favour.
I will say that it feels like maybe there's too much time given to the player? I spent a lot of time figuring out what to do before actually starting, and still managed to finish with like 2 mins on the clock. Could probably cut that down a bit to add a bit of pressure?
I had fun playing this! I really liked the art style, and it didn't take long to figure things out. It took me a few seconds to realize where the charge station was, but after that it all clicked.
I noticed a couple of small UI things. The last message at the end appeared underneath the "Hello hello" text, and I think the dialogue would be a bit easier to read if it wrapped whole words instead of splitting them across lines. For example, keeping words like "system" together.
Overall, great game! I enjoyed it.