Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Defuse the bombView game page

Submitted by thaorem — 1 hour, 14 minutes before the deadline
Add to collection

Play game

Defuse the bomb's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#73852.6313.000
Enjoyment#76902.2802.600
Artwork#92101.9302.200
Narrative#97631.4031.600
Audio#100191.2281.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The bomb count down

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Really liked the concept itself and the art was cool too. Could have had more clearer instructions maybe and a better UI/UX. And maybe sound effects. But still a decent entry for the jam.

Submitted(+1)

Fonts and colours made it hard to see / read some things. I liked the hand drawn look to the art. Repeated contradicting rules seemed a bit unintuitive. Some sounds could of real amped up the atmosphere.

Deleted 23 days ago
Submitted

Really fun concept! Honestly, I think this could make an awesome mobile game with a bit more polish.

Submitted

Nice concept and art!

Great job 👏 

Submitted

I think sometimes the instructions were a bit hard to follow. Like one said to remove a battery but the next said only remove it if a certain condition was met, which it wasn't. So do I remove it? Another said to cut the wire to the right of the rightmost wire, which one?? Anyway, fits the theme perfectly though

Developer

Condition can be meet before you read its instruction. As in, an instruction telling you to remove something but you already remove it. Your action here should be to not do anything. 

The other case are if the thing the instruction telling you to interact with do not exist, you do not interact with it, because you can't.

I'm doing this because I want the player to feel some pressure when they decide to skip time. They will have to wonder if they have meet all the conditions. If one instruction = one action then the player only need to count their actions and the skip time to 5 second wait become meaningless, should just pass the moment they meet all conditions.