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Defuse the bomb's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #7385 | 2.631 | 3.000 |
| Enjoyment | #7690 | 2.280 | 2.600 |
| Artwork | #9210 | 1.930 | 2.200 |
| Narrative | #9763 | 1.403 | 1.600 |
| Audio | #10019 | 1.228 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The bomb count down
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Comments
Really liked the concept itself and the art was cool too. Could have had more clearer instructions maybe and a better UI/UX. And maybe sound effects. But still a decent entry for the jam.
Fonts and colours made it hard to see / read some things. I liked the hand drawn look to the art. Repeated contradicting rules seemed a bit unintuitive. Some sounds could of real amped up the atmosphere.
Really fun concept! Honestly, I think this could make an awesome mobile game with a bit more polish.
Nice concept and art!
Great job 👏
I think sometimes the instructions were a bit hard to follow. Like one said to remove a battery but the next said only remove it if a certain condition was met, which it wasn't. So do I remove it? Another said to cut the wire to the right of the rightmost wire, which one?? Anyway, fits the theme perfectly though
Condition can be meet before you read its instruction. As in, an instruction telling you to remove something but you already remove it. Your action here should be to not do anything.
The other case are if the thing the instruction telling you to interact with do not exist, you do not interact with it, because you can't.
I'm doing this because I want the player to feel some pressure when they decide to skip time. They will have to wonder if they have meet all the conditions. If one instruction = one action then the player only need to count their actions and the skip time to 5 second wait become meaningless, should just pass the moment they meet all conditions.