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A jam submission

Tunnel Man Counts DownView game page

Help defeat the evil power of Polygon Decimation!
Submitted by NuclearCactus (@NuclearCactus), Reaktori (@borssyri) — 1 hour, 8 minutes before the deadline
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Tunnel Man Counts Down's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#3473.8573.857
Artwork#12883.9293.929
Creativity#23823.7143.714
Enjoyment#29083.2863.286
Narrative#32882.7142.714

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The poly count goes down and you slide down

(Optional) Please credit all assets you've used
SFX taken from Pixabay

(Optional) What would you like to be called if GMTK features your game?
NuclearCactus, Reaktori

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Comments

Submitted

Really creative idea. Tbh feels like I'm on drugs while I play this game but it gives an interesting atmosphere :)

Submitted

I absolutely love the slide-jump sound. Very cool idea, was very fun running around and sliding through enemies.

Submitted

The atmosphere is so neat! Honestly loved sliding around and trying to figure out the best way to keep momentum through the tunnel, its a real fun experience 

Submitted(+1)

Neat idea! At some point, I felt the speed increasing and suddenly entered a flow state, but then the movement stopped, and I wasn’t sure why. Anyway, great job!

Developer(+1)

Thank you so much! It has some bugs, definitely gonna fix those later :P

Submitted(+1)

No clue what is going on, but the game has a hell of a good vibe

Developer

Haha thank you XDDDD I agree the onboarding could have been better

Submitted(+1)

Love the visuals and sfx, well done!

Developer

Thank you :3

Submitted(+1)

Nice Job, I like the music.

Developer

Super glad you liked it :)

Submitted(+1)

This game feels like a weird dream , nicely done.

Developer

Thanks for playing :D

Submitted(+1)

This gives me an eerie feeling for some reason. Where's the countdown btw?

Developer(+1)

Thanks for playing! The 'countdown' was related to the number of polygons of the tunnels going down, along with the resolution. The world around you is becoming more and more low-poly.