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A jam submission

CONTRASTView game page

sometimes it is black and white
Submitted by Sanavesa, latfik — 2 hours, 10 minutes before the deadline
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CONTRAST's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#9294.0734.073
Audio#9653.5853.585
Creativity#28813.6103.610
Narrative#34012.6832.683
Enjoyment#46552.9272.927

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Players must utilize their understanding of an ever-moving countdown in the background in order to either take cover or time your attacks at the perfect moment.

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted

A very stylish game! It's a clever use of a black-and-white aesthetic to fit the Samurai theme and as game mechanic to hide enemies! The music fits the game well too.

Submitted

Very impressive aesthetics and sound design! I didn't really get the timing down for the parry (I'm pretty bad at that sort of thing in general) but still had a lot of fun with this one.

Submitted

Great audio integration, the parry would be really hard without good audio! Thanks for being generous on the respawn it took me a while to figure out the timings on the boss. Once I got it though, parry + strike felt really good!

Great job, this looks very unique!

Submitted

Vert interesting concept, would be really cool as a fully fleshed out game.

Submitted

really cool game + concept - took me a while to figure out controls but very fun!

Submitted

Very cool concept, reminds me o f Samurai Jack! A metroidvania style game with this idea sounds so fun. Very good sound effects too, the parry noise is so satisfying. Great work!

Submitted

Interesting idea and nice art! Loved that the sound was synced so well to the contrast switch. I don’t think I was able to beat it but I had fun!

Submitted

very creative idea/mechanic! as someone mentioned below, the gong animation everytime it switches itself was really cool but it making sound would have been even more satisfying.

Submitted

The contrast idea is very interesting, and it makes for a very graphically pleasing environment I'd love to see more of it. Like other said, it was not clear if the attacks were connecting, so it made fighting a bit uncertain, but I think it fits the vibe of the game better, prioritizing the hiding rather than being an overpowered samurai katana zero style. In that direction I would have liked to feel a bit more like the character is weak and incentivize me to avoid fights, rather than feeling uncertain about if I'm doing it right, i think some polish there would elevate the experience a lot. More generally I left wanting to see more of it! Congrats and thanks for making this! 

Viewing comments 29 to 21 of 29 · Next page · Last page