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PETALS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #805 | 4.125 | 4.125 |
| Creativity | #4603 | 3.250 | 3.250 |
| Enjoyment | #5413 | 2.750 | 2.750 |
| Narrative | #7497 | 1.938 | 1.938 |
| Audio | #8825 | 1.750 | 1.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every flower you plant runs its own countdown: the moment it's in the ground, a "days to mature" counter starts ticking down to 0, and you watch it live on a hover overlay. But time isn't free — each plant action advances the shared clock by one day, so all your flowers are counting down in parallel and competing for that same shrinking runway. Some flowers (Rose, Lily of the Valley) let you speed up a neighbor's countdown, turning "when will this pay off" into the core tactical decision every turn. On top of that, the whole run is itself on a countdown: your energy pool only refills from harvests, and the moment you can no longer afford a single card in hand, the game ends — so you're constantly counting down your remaining plays before you're locked out, racing to fill the unlock gauge before you run dry.
(Optional) Please credit all assets you've used
Bery Cosy - Visuals
Blasted Games - Dev
DOTween (Demigiant) - Tweening/animation plugin
(Optional) What would you like to be called if GMTK features your game?
Blasted Games
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Comments
really interesting idea. WELL DONE!
Cool idea. Nice aesthetics. Couldn't really figure out what I was doing lol.
I like the concept! Can't really figure out whats going on but its still fun!
not sure how it works just kind of put things down randomly lol we also made a farming game
Very cool idea, the art is so pretty and everything feels really snappy. Great job!
It's a beautiful game, and it's unfortunate that it remains unfinished. Overall, quite an enjoyable game! 0^0
I gotta say that I really loved the idea and aesthetics. With sounds this would be top notch. At first I tried to be tactial and really understand how the different cards work, but I ended up having the most fun when I was just dragging random cards to the play area and seeing the flowers grow and give energy back so I could plant more of them. It was a fun loop of constant dopamine :D The upgrades were fun but also enforced that random card spamming that I ended up doing. I think it has huge potential for a more tactical gameplay, so if you keep working on this, I would definitely lean more into that.
Love the art and overall mood ♥ Congrats ! Would love to play a finished version of this one :)
I love the art of the flowers, but i didn't understand how to play the game
I get a "You do not have access to this page" when I try to view the game. Maybe double-check if you published it correctly?
Yeah it’s because we didnt finished the game because of personnal duty but let’s set this to open anyway !