Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Defense TroopView game page

Submitted by RayanNGI — 1 day, 23 hours before the deadline
Add to collection

Play game

Defense Troop's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#81112.1932.500
Artwork#88732.0172.300
Creativity#90602.1932.500
Narrative#97631.4031.600
Audio#98261.3161.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The timer counts down over time, and you use this timer to buy troops. But watch out! If it hits 0, it's Game Over.

(Optional) Please credit all assets you've used
see description

(Optional) What would you like to be called if GMTK features your game?
RayanNGI

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This was fun, I ended up surviving 327 seconds and the start being relatively easy made it possible to learn how to actually play before the difficulty ramped up. Nice art style too. Great game!

Submitted(+1)

really good tower defense i enjoyed playing it but the only thing that i would do to improve the enjoyment is add some sort of hp bar to my units

Submitted(+1)

I survived 326 seconds. Was hoping to beat your score, alas I couldn't quite hack it.

The core gameplay loop is solid enough, though I was a little confused by "duration" vs "timer". I eventually realised the timer is acting as a sort of currency since it was ticking up? I'm still maybe a little confused about the relation ship of the timer to the rest of the game.

I do think it could be better demonstrated to the player how differentiated the units are. It seemed like some of them could shoot further vs have more health vs "tick" their damage at different rates. But that may have been vibes that aren't real - I assume there's a difference since they cost different amounts.

I think it also would have been fun if you utilised the water in the middle - there's boats but they just go on the roads. It would have been interesting to limit those to just water or air units because there's a bit of strategy on making sure you can afford those units to keep that lane safe vs the others.

Submitted(+1)

It's a nice game, but there is a bit of visual clutter. Those squares on tiles are not really needed and the enemies should have been shown on top of them