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Liftoff's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #603 | 4.174 | 4.174 |
| Enjoyment | #826 | 3.826 | 3.826 |
| Audio | #1476 | 3.435 | 3.435 |
| Narrative | #2337 | 2.957 | 2.957 |
| Artwork | #2674 | 3.522 | 3.522 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You don't watch a countdown — you ARE one. Every jump drops you 10 → 0. Use high numbers to move platforms. Use low numbers to jump higher.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Ahn SeongHyeon
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Comments
Blown away by this game, genuinely. Its easily the game I've played the longest in the jam and I wasn't able to put it down despite how bad at it I was. Art is beautiful, use of "count down" is best I've seen so far. 10 out of 10 out of 10 out 10! I wish there was a 6 star rating.
Very cool idea and nice artwork! You should try to develop this further after the event, when you have more time :D
Cleared last stage with after numerous tries!
I liked the idea that you have to reach the rocket at the exact moment you becomes zero. felt like get smashed into the rocket!
it would make it easier to plan the route if current jump height is indicated somehow. Nice work!
A very cool mechanic, and a very literal implementation of the theme, love the tutorial and it’s introduction to mechanics
Very smart puzzles and cool mechanics, the last puzzle was also very entertaining (it took me 73 tries)
Great mechanic, really enjoyed the ambience!
I found the first level surprisingly hard compared to the second one!
Level "3 stage" is kinda surprising because you can walk through gaps of 1? :o
Great job!(WTF IS 1 STAGE, how can i pack that much money)
Really cool mechanic ! Had a great time playing
This game is awesome and fits the jam theme perfectly! Considering the time constraints, the design is incredibly well done. Taking a simple mechanic like jumping and adding the weight twist added so much depth. I can imagine the level design was a nightmare, but you guys nailed it and it turned out very balanced. The art is super polished, and as a puzzle lover, I enjoyed the game so much and finished it without any hints. Great job all of u <3!
At first, I thought it'd only be about the jump limit. But the weight mechanic really make the game more complex. Very well designed puzzle game.
awesome game!! the last puzzle was great, took me a while
its a really nice game, with good puzzle designs. The jumps and weight is a unique and novel idea i haven't really seen.
for improvement i can onlu think about fluidity. lowering the restart time, and the buffering the jumps, and lowering the jump time out would make it more fluid.
Gud job!
super solid and charming great job. I was excited to share this one with my team mates