We had an idea very similar to this after the theme drop but didn't go with it, so I'm glad to see that someone else did *and* it's a fun game! I disagree with the other players, I think the challenge and length is great right where it is! It builds naturally and each task requires something slightly different from you. I do agree that getting a new task on a time limit and getting an instant game over if you fail it feels bad, I think if you get the rockets out of sequence it should blow up in space/on the launch pad depending on how you ordered the stages, lol. It was cool seeing the rocket get set up and moved into position while you play, but I wish you could watch stage separation and see it reach its target on the little camera feed right of the window, I feel like that'd be a great reward for success. Very fun, great little game!
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T-4 Minutes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #722 | 3.679 | 3.679 |
| Artwork | #753 | 4.143 | 4.143 |
| Creativity | #1045 | 4.000 | 4.000 |
| Enjoyment | #1955 | 3.500 | 3.500 |
| Narrative | #2095 | 3.036 | 3.036 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A rocket has to start in 4 minutes. While the countdown runs, the player has to fix all kinds of issues in the form of minigames.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
KOALA, Empiire, IMP Dariush, ZVLIAN
Comments
Cool game! I liked the style and the music! Some fun mini games, I wish you got a bit more variety at the beginning but it was pretty good at the end! I think I won but i'm not sure, the timer was at like 00:001 but it said game over despite looking like I won the meteor mini game. Nice stuff :)
Like this game. It gives the vibe of the last hour before the jam's deadline, when suddenly different bugs starts to pop up :)
Hahaha, classic. We also found a critical bug 2h before the deadline: if player click twice on button that leads to the next level, it skips the level and it breaks game manager, the sequence of hub/level and the highscore system. And this bug was ease to get accidentally, because we have fade between levels where player still has control.
So true about early playtesting ๐ซ
I was having fun until the rocket staging quest. I didn't get what to do and died :(
Nice game! I feel like a NASA engineer while playing this (a really bad one).
Visually very cool, and an interesting concept, but I feel like the game lasts a bit too long and the Simon Says is a bit too hard - either have it as a 3x3 grid or dont reset it to a new sequence if you get it wrong. The audio was also good.
I agree with the others that getting a new minigame after a few minutes of gametime and getting instant gameover when failing feels a bit too punishing.
Other than that the presentation of the games is really nice and the entire games is very well polished!
Visually, the game looks great and everything worked nicely.
My only suggestion would be to shorten the overall playtime a bit. Around 1:30 might work well for a demo, as repeating the 4x3 memory puzzle after each activity started to feel a little repetitive for me.
I ended up failing three times and called it there. Even so, it's an impressive game and you did a great job.
Overall a very cool idea. All the tasks were interesting, but a bit repetitive after some time.
I think it would have been cooler to be more like a puzzle game where you have to complete all tasks before launch, but make the more challenging. Having to start all over again when you mess up once felt a bit bad.
But good job in general.
I really liked the game, both the music and the graphics, and where it was. There was a small nuance in the second game that appeared on TV. I died twice because this been hard, but I still managed to complete it the third time. The game itself is simply awesome.
The main minigames are well executed, good sound design.
When I got insta game overed on the staging minigame a couple minutes in, it was a jarring change of pace from the chill minigames that had preceded it.
Unique game, fun figuring out how to fix everything and managing your tasks
I really loved the feeling of balancing all of the tasks. It took me a second to figure out was going on but once I did I was locked in. The controls were all smooth and easy to get a handle on. Solid work!!




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