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Bomb Tiles's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4549 | 3.265 | 3.265 |
| Audio | #5156 | 2.647 | 2.647 |
| Enjoyment | #5356 | 2.765 | 2.765 |
| Artwork | #5843 | 2.765 | 2.765 |
| Narrative | #7051 | 2.000 | 2.000 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every move counts down the fuse. The main bomb has a set number of moves before it explodes — reach the Goal before it hits zero. Later levels add a second bomb with its own faster countdown, collapsing the floor as it ticks toward detonation. The whole game is built around racing one or two countdowns at once.
(Optional) Please credit all assets you've used
kenney_interfaceSounds
(Optional) What would you like to be called if GMTK features your game?
Clinder
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Comments
This is a good underated game. One suggestion I would do is to be able to see what a trap does once you've encountered one of that kind. Also, I found that the card were kind of hard to click on.Its a great concept and I think with a bit more level design it can be a great puzzle game.
Thanks for playing and your feedback!
I feel like the upgrades eliminate the challenge of the puzzles because I just walked to the goal and never had the bomb get close to exploding. More time and some harder puzzles though would make this a great game.
Thanks for playing and your feedback!
Quite clever puzzles and personally a big fan of grid based puzzlers.
The artstyle is simple, but beautiful (the color scheme you've chosen is very good).
Good job! <3
Thanks so much! I'm glad you enjoyed the grid-based puzzle and the color palette. Thanks for playing!
I like the idea and the art, and the idea was used in a pretty fun way.
Thank you! I'm glad you think the idea is good