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A jam submission

DEAD STOPView game page

Draw the route. Choose your moment. Spend your stopping time wisely.
Submitted by alleballe90 — 1 hour, 14 minutes before the deadline
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DEAD STOP's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#6323.9093.909
Creativity#6854.1364.136
Artwork#51442.9322.932
Narrative#51722.3182.318
Audio#68412.2732.273

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The countdown is basically your emergency brake. You draw a route through the level, then during execution you can stop your character for a few seconds to avoid guards and lasers. Every stop drains the countdown, and when it hits zero, you lose.

(Optional) What would you like to be called if GMTK features your game?
Alleballe

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Comments

Viewing comments 33 to 14 of 33 · Next page · Last page
Submitted(+1)

A very fun game! It is always a very tough task to make a Puzze Game within the Jam time limit just because the depth needed for the Level design and the progression.

I liked the core mechanic but the biggest problem was the need to wait without doing anything to just wait the level loop to be set in an optimal guard positioning before starting the level. 

But overall a good Jam Puzzle game!

Submitted(+1)

Such a simple concept but was really well executed and loved making my way through all the levels

Submitted(+1)

Great idea!!! Loved the implementation of the count-down. Having a timer of how long you can pause, was a BRILLIANT idea!! Congrats!! (also, pretty cool level design!)

Submitted(+1)

Great game! Enjoyed playing it!

Submitted(+1)

Drawing your route and strategically spending your pause time to slip past guard patrol lines makes for a clever stealth puzzle experience!

Submitted(+1)

This game was pretty fun. I beat almost the whole game without stopping it at all btw lol

Submitted(+1)

Really fun!

Submitted(+1)

nice game! I loved the stopping mechanic and having to time it perfectly. The puzzles were pretty inteligent and the difficulty curve was just on point.

Submitted(+1)

Very creative and cool game! Enjoyed playing it!

Submitted(+1)

I really had fun playing it,but the last level is diabolical, it doesnt seem as if it has an intended solution …

Submitted(+1)

Great mechanic and great puzzle design building up the complexity.

Submitted(+1)

I liked the idea and the mechanic. I didn't realize I could stop the player to wait for the guard to go by. Great idea and execution though!

Submitted(+1)

Super creative mechanic. I love all the puzzles you designed around it.

Submitted (1 edit) (+1)

Very neat and cool.
Well done to come up with compelling puzzles! It was very satisfying when you timed the execution  to get past multiple guards and lasers with no stopages haha
Little more juice and it would've been awesome.

Submitted (1 edit) (+1)

"I can squeeze in one more jam game before bed"-final boss

And it isn't just the same thing over and over but instead new types of puzzles get introduced again and again.

To be honest I did just circle behind all the enemies on the 3 moving vision blocks level, don't know if that was intended but it felt quite good outsmarting the guards skyrim-style :)

Submitted(+1)

Quite a fun mechanic, and honestly I'm amazed how many levels you managed to cram into the development window

Submitted(+1)

Nice game! I wish when you ran out of stop time, it would automatically unfreeze you instead of killing you. Also in some levels I found myself waiting for 10 seconds to get the right cycle, so maybe if you could speed up time that would be nice (maybe even pause time and go back, but that's definitely overkill for a jam game)

Submitted(+1)

Love the core concept and that it taught me what to do through the first few levels without the need for a tutorial. Congrats on completing the game jam, hope you develop this idea further.

Submitted

clever idea!

Submitted(+1)

clever idea!

Viewing comments 33 to 14 of 33 · Next page · Last page