It took me a while to figure out what was going on but the combat is actually SO fun. The shield that protects against one type of damage and forces me to switch is really clever because the play styles of each weapon are so different. Also the enemies which can only be hit from the back similarly really make you strategize your movement and attacks. Two main feedbacks: once there are a lot of enemies it gets a bit crowded on the ground level and it might be nice to spread them vertically somehow, maybe on platforms. Two, there should be an audio and/or visual cue and/or time slowdown when your current timer is about to go out - it was pretty punishing to just die if I focused on the enemies for a few seconds, and with tweaks I think it could feel really good.
Play NinjaGame
Pull Down Till Zero's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3162 | 3.553 | 3.553 |
| Audio | #4472 | 2.789 | 2.789 |
| Enjoyment | #4685 | 2.921 | 2.921 |
| Artwork | #5850 | 2.763 | 2.763 |
| Narrative | #7404 | 1.947 | 1.947 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
in the game, the player must fight through the countdown of his energy. As the primary energy is flowing out, the standby energy gets charged.
(Optional) Please credit all assets you've used
all visual assets are made by myself
some sfx materials from the internet
(Optional) What would you like to be called if GMTK features your game?
Aeber
Comments
Its a great concept! The switching ability and how it works is creative and has its own attacks which motivates you to switch and if u dont the time crunch will which is great balancing. I didnt use the slow time mechanic much but its a good addition. Though I think in terms of visual feedback it could some juice. And movement animation didnt seem to work or wasnt present but other than that its a great game.
I loved the feedback and the variety of the ninja combat! It felt really satisfying after learning how the abilities work and I liked that they swapped between the energy switches, making you balance how you use them. The art style is really cool and it would be awesome to see the character move or have the attacks shown with animations. I’d love to see more of this concept and play more of it! Good job! :D
(I couldn’t beat the last level, it was quite challenging, but I made it through the previous ones. ^^)
Really nice! I liked the mechanics once I get to into to the game. I think at first I hold the Shift, so I didnt first get the idea of the changing mechanics, but after that I got it! Really nice gameplay! I think with a game controller it would have been even better (now I tested with just keyboard&mouse) Great game in short time!
I like the game! It was a little hard and confusing at first, but I understood it after a few tries. Good job!
Cool concept with the slow-motion effect! Though I got stuck in the shuriken part, there seems to be a bug preventing me from advancing.
okay at first it was bit hard but got the hang of it,good concept i d say , and fun fight , GG
it is kinda confusing at first, but once you die once or twice you can just grasp what to do, fun gameplay, amazing music, sick art. nice job!
I love how this game encourage to switch between weapons and that is it not only due to the countdown but also the two type kill condition on enemies. The controls feel a little bit off at times, for example, in the transition between weapons. The visuals look great.
I loooooove the concept but so hard to handle. I think there's so much to do with it. I couldn't get far because QWERTY / AZERTY issue but I'd love to see more of this game. Congrats and great take on the theme!
I liked the mechanic around limiting the time spent before switching to the opposite color. Cool idea, good job!
Very interesting game with a lot of facets to expand and improve.
Loved the artsyle.
you need to switch weapons but you could defeat flying enemys even with red and then the rewind add nice tactical element...
what i first thought by the little "truck" enemies with the blue shield that im supposed to hit them with the blue weapon xd
i needed a little bit to get used to the controls and so but i was ok
but yeah something is wrong with the switch button...intendet or not, it feels wrong xd
but overall i had fun ^^ nice game !
I love the game artstyle and I really liked how the melee and ranged weapons complimented each other. I feel like the difficulty is a bit too much but maybe that's just skill issue. Genuinely loved the visuals and SFX, good job!
Perfectly hard game. Mechanics are working pretty well. Final level is hard, but managable. The only thing is that your switch form input is blocked by some actions. I think it should be instant no matter what. Its kinda frustrating not being able to switch because of a stunlock. Also i forgot about rewind ability. Never used it. As a compliment, i will say that sometimes it feels like first Risk Of Rain, because you always need to jump over huge amount of enemys, and keep track of some special ones. Those guys with shields in front for example. And color preparing mechanics is adding a lot to that feeling. Even giant shuriken that should be picked up also. Great Work!
Nice work on the game! Good tutorial system, but it could do with a bit of tweaking to the control scheme and difficulty. Cool game!


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