It's a good prototype! I like the node idea, and the puzzle too. The detail of the info button pulsing when you're having trouble is a really nice touch. I guess the theme is well implemented, but you definitely forgot about the special object.
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Node Count Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #10 | 3.623 | 3.800 |
| Gameplay | #37 | 2.384 | 2.500 |
| Fun Factor | #49 | 2.002 | 2.100 |
| Audio | #50 | 1.907 | 2.000 |
| Overall | #50 | 2.193 | 2.300 |
| Theme Implementation | #66 | 1.812 | 1.900 |
| Special Object Implementation | #67 | 1.430 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
organizing the Node Graph Blue Print.
What tools and 3rd party assets did you use?
Unity3D Engine
Blender (for 3D model and UV)
Aseprite For Texturing.
How did you use generative AI? (If you did)
Improvise The Programming.


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