Cool interpretation of the theme though the instructions for each of the different gimmicks for the level could have been better explained. I would have also spent a bit more time ensuring that your UI didn't look so out of place in the game itself like the hose and also providing more visual feedback for player actions. Overall, this was a decent attempt
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One More Second's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3514 | 2.648 | 3.375 |
| Audio | #5605 | 2.550 | 3.250 |
| Artwork | #6321 | 2.648 | 3.375 |
| Creativity | #7652 | 2.550 | 3.250 |
| Enjoyment | #8987 | 1.961 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player's action in each level is time-limited,items' effects are time-related
(Optional) What would you like to be called if GMTK features your game?
Morton






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