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Button Clicker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #7693 | 1.889 | 1.889 |
| Artwork | #8816 | 2.056 | 2.056 |
| Enjoyment | #8823 | 2.000 | 2.000 |
| Audio | #9350 | 1.556 | 1.556 |
| Creativity | #10009 | 1.778 | 1.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I use countdown in that there is a one minute timer and people have to try to click the button as many times as they can in this countdown.
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Comments
I really like the button… could have used a little more horizontal slider though, gg!
Is very simple. Glad I have a 10cps autoclicker built into my mouse. Could use some work, but I like the color scheme.
this is a really simple game and i kinda like it. would have been nice if the timer was like 30 seconds and you had to click less but thats just me
Enjoyed playing this game. I would've enjoyed a bigger levels button. Great game!
The UI looks cohesive because it is all in shades of blue. I would suggest making the Levels button bigger so people don't accidentally miss it.
Simple concept, but it is well executed and the UI looks good
Youre doing really well for your first game jam and all that. That said, I think its crazy to have to do 300 clicks. I have a gaming mouse and even then, I mean, thats really a lot of clicks, dude.
I barely did it, but I beat both levels, yippee.
This seems like your firts ever game, so here's some constructive criticism that could help you grow as a developer! :D
I think it could've fit the theme better if you had to make the Score count down to zero and start from 300 or 450.
In terms of artwork, you could've done some fun stuff, like Whack-a-mole, that could've been really fun!
And some audio goes a long way.
Hope that on your next jam you can expand the other ideas apart from just input as others have mentioned.
listen, what I will tell you is play other games and learn, I believe it's your first time and it's a good for a first but a game isn't just about input. Its about visible feedback as well. What you want is a feedback loop, not just throw out in the player's face that they need to click x amount of times. I believe you can do better :D