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Tick Tock Doom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #6399 | 2.550 | 3.250 |
| Creativity | #6935 | 2.746 | 3.500 |
| Audio | #7702 | 2.059 | 2.625 |
| Artwork | #8391 | 2.157 | 2.750 |
| Narrative | #9342 | 1.569 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The whole game constantly revolves around ticking clocks. You must actively try to prevent your clock from counting down, you spend your seconds to get items, even your items have clocks on them until you lose them forever. It's a race against the countdown!
(Optional) Please credit all assets you've used
background music: https://opengameart.org/content/8bit-upbeat-town
attack sound: https://pixabay.com/sound-effects/film-special-effects-whoosh-bamboo-389752/
click sound: https://pixabay.com/sound-effects/film-special-effects-button-click-289742/
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Comments
Getting a multiplayer game out in a game jam is insanely impressive! I think the game has really good bones to expand on post jam if you want to keep at it! really good work!
Thank you! Did you play co-op or did you do singleplayer? How far did you make it? Did you play the web version or windows download?
I had a pretty good time with the game, although it was a bit dark to see everything lol. Still found the overall concept great, especially since I was running single player. Nice work!
Also ignore the fact that i commented three times, itch was being buggy lol
Thank you! Yeah fair enough that its too dark, I got that complaint from others as well. Maybe in a future update post jam I'll improve the lighting
Damn an online coop game on a game jam, and its fun too, great job