Play game
The Last Hour of Clues's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #644 | 3.667 | 3.667 |
| Creativity | #3231 | 3.533 | 3.533 |
| Artwork | #5367 | 2.867 | 2.867 |
| Enjoyment | #5864 | 2.667 | 2.667 |
| Audio | #7440 | 2.133 | 2.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game fits Count Down because the core mechanic is literally about time running out: every lead, clue, and investigation choice advances the clock, so solving the mystery means managing a countdown instead of just exploring at leisure. GMTK’s theme allows direct interpretations like “a countdown to zero” or “numbers going down,” and my design uses both the schedule pressure and the shrinking opportunity window as the main challenge.
(Optional) Please credit all assets you've used
Noir detective mystery where every lead costs time. Solve crimes before the clock runs out.
Leave a comment
Log in with itch.io to leave a comment.


Comments
My first idea for this jam was similar to your game before I landed on my submission. Great minds think a like. I really liked the design. Every action counted and I think you did a good job selling that noir vibe with the limited scope.
I really liked how every action costs time in the game, a little less how clues expire. Also, the movement should be a bit faster i think. Overall fun game :)
really cool game enjoyed trying to solve the case even if i got it wrong first time round ahaha but seriously really good work keep it up :)
I really enjoyed it — the art, the mechanics of collecting evidence against the characters, and the way you can immediately see it when making an accusation.
Great atmosphere. I wish the buttons/menus were more "in game" and "in style", but I know it's impossible to do everything in such short amount of time.
Also I find it funny, that after accusing somebody I moved through the door and fell below the level :D
I dunno the controls
Very interesting take on the theme. I liked that the time was used almost as currency, it added a nice twist to the gameplay. Also I really liked the low poly artstyle.