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A jam submission

possessionView game page

Submitted by Confused Crimson — 2 hours, 18 minutes before the deadline
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possession's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#37603.4293.429
Narrative#42352.5002.500
Audio#44892.7862.786
Artwork#61192.7142.714
Enjoyment#63192.5712.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a ghost bound to a body. If you try to leave there is a countdown that goes down. When that countdown hits zero you are teleported back to your body

(Optional) What would you like to be called if GMTK features your game?
Confused Crimson

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Comments

Submitted (1 edit)

A creative concept, but I didn't really understand how the gameplay is supposed to work and what was I supposed to do

Submitted

Interesting concept!

Submitted

Yay, I did it!

If I understood correctly, Luck increases your chances of finding body parts, right?

In the end, I just killed slimes and kept running in a straight line (well... I guess there isn't actually a straight line 😄).

Submitted

I wasn't able to find any body parts :,D But I love the idea and the ambience! I felt so bad killing the cute rats :((

Submitted

Simple and effective, we quickly get into the game! Good job

Submitted

I like the juice

Submitted

Really cool idea, but it gets stale a bit quickly. One suggestion is to swallow the right clicks, since sometimes it brings up a context menu and breaks my inputs until I reinstate focus.

Submitted

The idea of finding your body parts and rebuilding your body is just so cool! One suggestion I have is to use physical keys for input instead of keycodes. I use DVORAK as my keyboard layout and therefore I had to change to QWERTY to be able to play.  In the end I had some fun with your game and that's what matters. Good job :D

Submitted

I enjoyed this concept! The ability to possess other things is very cool and with more time I think could be used for a lot of diverse attacks. I think some things to create additional challenge like having to avoid attacks from other enemies may help it feel less repetitive. I also learned that there is no static map and I was able to just go in and out of the same entrance until I got the room I wanted. Good work and lots of potential!

Submitted

Very interesting concept, i like the idea of gathering resources so each "run" goes a little further, i do kinda wish there was some sort of risk to the enemies, maybe if they attack you you lose more time?
Also i kinda wish that leaving a body wasnt connected to the cooldown, especially since time is so important.