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Jump Countdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3525 | 3.471 | 3.471 |
| Artwork | #3589 | 3.294 | 3.294 |
| Enjoyment | #3981 | 3.059 | 3.059 |
| Audio | #4600 | 2.765 | 2.765 |
| Narrative | #7051 | 2.000 | 2.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have a limited number of jumps that counts down
(Optional) Please credit all assets you've used
see description for credits
(Optional) What would you like to be called if GMTK features your game?
PatNate
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Comments
interesting game.
Not sure if its meant to be a rage game but I was struggling, it seemed like a lot of jumps were relying on coyote time. Really fun concept though
Wow thats some really hard jumps. Our team had a almost similiar idea of an platformer with limited actions aswell but our level has all the actions on the start and you have to consider what to use on which jump. Feel free to check it out :))
love the concept! making jumps a collectable you need to find is a cool idea!
I think the level design could use some work. Some of the jumps are impossible without coyote time. The point of coyote time is to let the player still make a jump if they pressed it a little too late, not to be the intended solution for really far jumps (unless its a precision platformer ig). Cool mechanic tho!
Yea i agree level design could use some work, but it's not my strongsuit, thanks for the feedback though!
practice makes perfect!
That's an interesting mechanic! Collecting jumps can lean both into platforming and puzzles, and as a matter of fact I think you could've leaned more into the puzzle aspect as most levels were pretty straight forward (that being said, making levels in a four day jam is no easy task). As per the execution, I think it's a game put together very nicely, with a fitting calm atmosphere and good feel to it. The player jump feels nice overall, and it's a bit fiddly to get the jump that just clears the gap - but I find that rewarding! One thing I will say is that I think just tapping the jump button should give for a jump at least high enough to get up a single tile. Overall good job!
nice game
As for feedback, I feel the timing for jumps is a bit too unforgiving. However, it is a very fun game. I was particularly impressed by the concept of having to collect jump counts as items.
Interesting Mechanic!