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Decounting Count's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3654 | 3.283 | 3.417 |
| Narrative | #3935 | 2.562 | 2.667 |
| Creativity | #6310 | 2.882 | 3.000 |
| Enjoyment | #7228 | 2.402 | 2.500 |
| Audio | #7310 | 2.162 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
And count and his minions are all counting down before attacking you. Also you cannot count on any of them as they are super unreliable.
(Optional) Please credit all assets you've used
see description for full credits
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Comments
I'm not really sure what you're supposed to do in the final count (it flashes 0 and then I just die? ) Regardless though the rest of the game works fine and it was fun !! The art is cute too I like it a lot !!
If you are talking about the 2 bomb levels, you count down with the tick of the bomb. Then the bomb is invisible so you have to keep counting in your head and hit space on 0.
But yeah, we should have added small sentences to explain the mini game like in wario ware.
I can do the counting in muh head part, but at the final part of the final level the bomb doesn't just go invisible, it starts the timer at 0 and I kaboom ;-; I think the going invisible thing is actually kinda cool tho :D
Hmm very interesting bug. When i'm playing the last level (the one called "I- The Magician"), the last bomb is veeeeeeeeeery slow and you have to not loose the count. I've never head of this instant 0/kaboom bug. Sorry for the inconvenience. We'll patch it after the jam is over !
Great rhythm game! And quite polished as well, loved the art on all levels!
Our art is amazing, but is no match for your duck gunslingers XD
i love it ! , but there is bug , make it little hard for me ( you can click space even when the dialog is open and if you click it will count it as a miss i you will lose a heart)
Glad you like it. And it's not a bug, it's a feature (like actually we wanted to act as if the castle is haunted and punish all the time for acting when you are not supposed to). But the 1st level is still bugged as the timing is a little bit of (0.1 second after the actual beat. Sry we could not fix it).
Game looks very good! Juicy menu navigation!
This year, our goal was not to make the most original game, but to polish as much as we could. Glad you noticed it ! Some people take it for granit.
Fire Art Style🔥 , Very Fun
Big thx !
I love the art style ! It was a bit hard at first for my brain, but i love the concept, very fun !
The UI is a banger but the UX is far from being OK. Sry ahah. We should have added more tutorial and explanation instead of jokes.
Nah it's mostly me, I loved the jokes !
Nice style and narrative idea using the count :P There was some delay in the audio for me so timing was hard. Good job!
Thank you ! Don't worry, the 1st level is a bit off beat (you have to hit right AFTER the good timing).
But the other levels work just fine. Be sure to check them !
Super cute visual style, I really like it!
It's amazing how many ways you can tap at the right time :)
I thought there was something weird with the hit windows in some minigames. But maybe it's just a skill issue.
Nice game and great job!
TSM ! Yeah we tried to do as much mini game we could wario ware style. The 1st level is indeed rigged. No skill issue involved. Be sure to check the other levels as they work just fine !