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Tempus TDS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #4689 | 2.411 | 3.286 |
| Audio | #7093 | 2.201 | 3.000 |
| Enjoyment | #7580 | 2.306 | 3.143 |
| Creativity | #7799 | 2.516 | 3.429 |
| Artwork | #7800 | 2.306 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Tempus TDS uses countdowns for each enemy in the project, they all have their own individual countdown and until it expires they will try and attack your base, when it does expire the enemies explode doing massive damage to your base but also to nearby enemies. There is also a constant countdown for when the player will receive another upgrade to help combat the enemies that grow in power each wave. This allows countdowns to be used both for and against the player in the project.
(Optional) Please credit all assets you've used
We used assets off of Kenny's Asset Database for some of the ui as well as models: https://www.kenney.nl/assets/page:4
We used this Unity Cel Shader on materials in our project: https://assetstore.unity.com/packages/vfx/shaders/toon-shader-urp-318895
We also got this fire Mars model from Sketchfab: https://sketchfab.com/3d-models/mars-25b3f6f993de4f978de290b6e755ba87
(Optional) What would you like to be called if GMTK features your game?
The No Lifers
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Comments
Really good game! I had a great time with this one!
Tysm I’m glad you enjoyed :D
pushing zombie bombs back from your base while they countdown, thats really clever actually, i kinda wish the vacuum felt more intuitive/easier to use. its very unintuitive that you can shoot though your base to push off enemies but this is a cool concept, a worthy submission!
Tysm I’m glad you enjoyed how we interpreted the theme into the game, we lowkey struggled to make the vacuum so we’re sorry it’s kinda difficult usage wise next year things are gonna be more intuitive :D