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AS SCHEDULED's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4165 | 3.345 | 3.636 |
| Narrative | #4209 | 2.509 | 2.727 |
| Audio | #5792 | 2.509 | 2.727 |
| Artwork | #5855 | 2.760 | 3.000 |
| Enjoyment | #6214 | 2.592 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every life is a hidden sixty-second countdown to your own death. The music counts as well, every sound snaps to one shared beat, so what you hear rising is the timer.
(Optional) Please credit all assets you've used
Art: game-icons.net - Lorc, Delapouite, Skoll (CC BY 3.0)
Music:
"Warning Alert This Is Not A Test" - Art_Dreams (Pixabay)
Font: JetBrains Mono (SIL OFL 1.1)
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Comments
I couldn't understand The western gun but did enjoy the other bits
I liked it, felt very experimental!
The first level with the field was kind of relaxing, but I wasn't sure what I did to win/continue
The astronaut level was my favorite but also pretty tough, making one small mistake could ruin the whole attempt. It also wasnt clear what to touch to "win" in the last room. First I tried the "door", then the circle in the middle of the room, but turns out it was the green box on the side
The others were pretty straight forward and had some nice atmosphere
The western gun fight was also memorable. But it took me quite a while to figure out what to do. I thought I had to get the timing just right before they shoot but apparently I always waited too long
Also did not expect that ending!
Not sure if I got the game. I lasted for over a minute on the first part of the game (slashing enemies, top down), but nothing happened afterwards. The screenshots look very intriguing, but I never managed to get to that part of the game :)