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Critical Moments's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2126 | 3.769 | 3.769 |
| Narrative | #2483 | 2.923 | 2.923 |
| Artwork | #4202 | 3.154 | 3.154 |
| Audio | #6374 | 2.385 | 2.385 |
| Enjoyment | #6521 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two countdowns run at once, and they pull against each other. Each patient has a clock. Let it reach zero and they die on your table. You have a clock too, nine patients, and then the wasting sickness takes you. Every second you spend saving them is a second you don't spend saving yourself, and every test you buy is money that doesn't go toward your own cure. The countdown isn't a timer sitting next to the game. It's the thing you're choosing how to spend.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
KB
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Comments
Very good game! Should be super happy!
It took me a little while to understand how it worked, at first. The atmosphere you built with the art direction and simple heartbeat in the background felt really well-suited for your theme!
I have no idea what I'm doing, and they die as I'm exploring the menus.