I also like the optional stealth on the last level. Not sure if that was intentional but if you don’t fire at all, they don’t come after you lol
Great job!
| Criteria | Rank | Score* | Raw Score |
| Narrative | #5715 | 2.219 | 2.667 |
| Artwork | #5781 | 2.774 | 3.333 |
| Audio | #6280 | 2.404 | 2.889 |
| Enjoyment | #6720 | 2.496 | 3.000 |
| Creativity | #7943 | 2.496 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to rush to neutralize hostiles and defuse a bomb that is ticking down until it explodes
(Optional) Please credit all assets you've used
7 Segment Display Font: https://torinak.com/font/7-segment
Key Prompts: Xelu's Free Controller & Key Promts
SFX made with SFXR Qt
(Optional) What would you like to be called if GMTK features your game?
Glowfluffs Group
I like the optional stealth in the last level!
But I feel like there is no real way to attack the enemies without getting killed as well though. The bullets are very hard to see, and it feels like the character is too slow to dodge the bullets.
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