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A jam submission

TAS NinjaView game page

Use time to your advantage to dominate through enemies and stop the bombs
Submitted by Studipity — 18 hours, 1 minute before the deadline
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TAS Ninja's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#23713.4123.412
Narrative#24012.9412.941
Creativity#27023.6473.647
Artwork#45653.0593.059
Audio#51562.6472.647

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Defeat the bomb enemies, they count down to your destruction

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Comments

Submitted

I've never played around with TAS tools but it's so cool to see one in a game jam entry. Really fits well with the theme, effectively turning a mechanically demanding action game into a tick based puzzle game. The only issue I faced was that the game didn't let me scroll the timeline to view the later frames, so after about tick 300 I couldn't actually view what my inputs were which unfortunately made it impossible to finish the waves. But apart from that, great execution on a unique concept!

Developer

Thanks for playing, and sorry to hear about the bug! I made this in Python, so I had to use other tools to compile the game. I didn't spend lots of time searching for bugs in the compiled version.

Submitted

Tough as nails, took me a while to figure out what im supposed to do but the YOMI Hustle style step optimization is a really fun idea, it would be nice to have some sort of ghost trail beside the timeline slider to better keep track of my actions but it works well enough that i can work with it as is
Good job! 

Submitted

First time trying out this genre, and I’m so glad I did! The game has such great gameplay, and the animations look awesome!

Submitted

Man I never gotten so humiliated in my whole life xD but I loved to concept. I was dumb so it took me ages to see that there were a dash and a stun shot, but man, after I got hang of those if fealt pretty possible and fun to slowly search for the perfect run. Great idea and execution!

Submitted

woah, I've always wanted to play with a TAS so this is sick!! I would love to see a webGL version so more people can enjoy this

Submitted

Going gametick by gametick like a tool-assisted speedrun is a super cool combat idea. Turning an impossible fight into a little puzzle fits a ninja game weirdly well :)