I've never played around with TAS tools but it's so cool to see one in a game jam entry. Really fits well with the theme, effectively turning a mechanically demanding action game into a tick based puzzle game. The only issue I faced was that the game didn't let me scroll the timeline to view the later frames, so after about tick 300 I couldn't actually view what my inputs were which unfortunately made it impossible to finish the waves. But apart from that, great execution on a unique concept!
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TAS Ninja's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2371 | 3.412 | 3.412 |
| Narrative | #2401 | 2.941 | 2.941 |
| Creativity | #2702 | 3.647 | 3.647 |
| Artwork | #4565 | 3.059 | 3.059 |
| Audio | #5156 | 2.647 | 2.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Defeat the bomb enemies, they count down to your destruction





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