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Phantom Beach Throwdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3973 | 3.385 | 3.385 |
| Enjoyment | #4177 | 3.000 | 3.000 |
| Artwork | #4202 | 3.154 | 3.154 |
| Audio | #5343 | 2.615 | 2.615 |
| Narrative | #7051 | 2.000 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Several usages of count downs. Everything has a count, and that count goes down when hit or when held by the player. If a thrown object's number matches the number of the thing hit, the thing hit is instantly down for the count. You can delay your own countdown by getting combos and waiting for the object with the combo to disappear. The combo it has when it disappears is added to your count down delay!
(Optional) Please credit all assets you've used
See description for credits if any.
(Optional) What would you like to be called if GMTK features your game?
BACON BEAST
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Comments
I like the 2D sprites with the 3D scene :)
Really interesting perspective! I don't know if I've seen that (3/4 view 2D billboards in an enclosed 3D world) done yet, I might have to steal that for another jam. The object throwing combos were also very satisfying! I did run out of enemies pretty quickly though, and nothing spawned on the last wave. Still, nice entry!
It was very interesting and a different sort of game. I liked playing it. It took me a while to pick up the start icon. But overall it was super fun. Good use of physics to make the game fun.
This was very interesting. I really liked the physics of all the items, but it did eventually fell like I was getting juggled in Tekken by all the enemies that popped up. Also, I liked the camera angle. It took me a minute to understand depth, but I think it added a lot of character to the game. I thought the gameplay loop was very fun. Great job
I enjoyed playing around with the physics of the ball. The fact that it bounces off enemies/walls, and the fact that main character can catch it when it's near the ground made me stick around for a few minutes just to play with this mechanic
I got overwhelmed a bit with how much stuff starts happening on the screen after about a minute of gameplay. Although watching my character keep bouncing off enemies is funny, getting stuck in that state for 5-6 bounces kind of keeps me from enjoying what's fun about the game, which is playing with the ball physics