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A jam submission

The Big CheeseView game page

Beginner project made for. GMTK Game Jam 2026
Submitted by mremre, KastieMojo — 1 hour, 2 minutes before the deadline
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The Big Cheese's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#81952.2013.000
Creativity#82312.4113.286
Narrative#82551.7822.429
Audio#85981.7822.429
Enjoyment#96951.6772.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Actions on timer

(Optional) Please credit all assets you've used
Assets
https://assetstore.unity.com/packages/2d/environments/platformer-tileset-pixelart-grasslands-248158
https://assetstore.unity.com/packages/2d/environments/platformer-tileset-pixelart-snow-mountain-220095
https://assetstore.unity.com/packages/2d/environments/platformer-tileset-pixelart-caves-330017

Sounds
https://pixabay.com/sound-effects/film-special-effects-shine-8-268901/
https://pixabay.com/sound-effects/film-special-effects-shine-7-268909/
https://pixabay.com/sound-effects/film-special-effects-shine-9-268911/
https://pixabay.com/sound-effects/epic-cinematic-explosion-454857/
https://pixabay.com/sound-effects/film-special-effects-wind-magic-2-378627/
https://pixabay.com/sound-effects/film-special-effects-air-whoosh-380651/
https://pixabay.com/sound-effects/film-special-effects-running-in-grass-6237/
https://pixabay.com/sound-effects/film-special-effects-ui-pop-sound-316482/
https://pixabay.com/sound-effects/film-special-effects-earth-magic-1-378599/

(Optional) What would you like to be called if GMTK features your game?
Lampshade

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Comments

Submitted(+2)

Hard not to likethis game. I'm obviously biased to love a submission where the countdown is the good-guy. The mechanics came quickly enough, I didn't particularly need any tutorial help.

The actual gameplay came quite punishing to me! I couldn't even barely side-scrape a spike, or hang a split second at the edge of a jump. I think you'd get an immediate triple boost in fun by smartening up some of these gameplay-feel tweaks. They can have a huge impact not on making a game "easier", but by letting a player better see on screen what they intended to do.

The protagonist is just a treat, and as mentioned below, the menu screens show real cohesion with the rest of the non-asset art. Big Cheese! It also felt like all the level designs had been well thought out and planned, which helps to keep the game feeling like your takeshi's castle for me to beat. 

Developer(+1)

Your feedback means a lot. We really appreciate it!

Submitted(+2)

big fan of the menu screens 

Submitted (1 edit) (+2)

I wasn't able to become the big cheese -_-

Fun game, keep it up!

Developer(+2)

Thanks! And sorry there was no big cheesing😆

Submitted(+2)

The timer mechanics were diabolical. Very interesting!

Developer(+1)

Appreciate it! ❤️

(+2)

I cried

Developer(+1)

Thanks! Me too 🥹