Play game
Turrim's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.071 | 4.071 |
| End-of-life plan | #1 | 4.647 | 4.647 |
| Graphics | #8 | 4.176 | 4.176 |
| Sounds | #16 | 3.706 | 3.706 |
| Theme relevance | #17 | 4.059 | 4.059 |
| Fun | #19 | 3.765 | 3.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source Code URL
https://github.com/Kajakexe/turrim
End life plan
The game is open-source and can be compiled from the Github page. Later, there will also be downloadable versions on the itch.io page.
The online leaderboard is self-hostable.
Visit the Itch.io page or the Github page for instructions.
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Comments
Hi, Kajak! Congratulations on winning the jam! Please contact me on discord or at organizers@skgjam.com about the prizes! Thank you!
I really enjoyed this game! The menu looks amazing and the overall presentation is fantastic. Good work, good luck!
Superb! So well scoped. I love the one page menu / tutorial / settings page. The simplicity belies the game's difficulty. Props to open-source! Good work, good luck!
Great game, especially well polished for a JAM ! Well done
I have no idea how I managed to score 216 points on my first try... but what's even crazier is the first-place score of over 1,000 points.
The music is epic, and I like that the game is challenging.
For the sake of balance, I think the more annoying enemies, like the shielded and the glitchy, could take a little longer to appear at the start.
Nice job! :)
I quite like the idea though it is tough to get used to. I think the graphics and music are great and this is overall a great Game Jam game!
Thank you! My friend really made a great soundtrack!
Great game, really among the top I played this jam. The visuals are simple but feel polished, and the gameplay is clear but quite fun. I liked that each enemy grants a card which is a simple detail that I though provides a lot to the presentation. The global scoreboard is impressive and great addition. One thing I didn't like is how the cursor is hidden, somehow that makes drawing the bow kinda uncomfortable.
Thanks alot! I smiled while reading your comment :). I do not understand bow drawing to be uncomfortable because of the hidden mouse. The mouse is captured and only read mouse motion, so you do not need to think where the mouse should be. If the mouse where not captured, you would always need to center it before the draw and try not to get it off the window.
I understand that cursor is not needed, it's just that my brain expected it to be present and it felt kinda wrong when it was not there. But maybe that's just me, and your approach definitely makes sense.
Ah ok that makes sense. I get what you are saying, i did not thought of another way to solve this.
I little challenging for me! hahaha
Thank you! Yeah this game definitely has a learning curve.
No comments yet? Anyway, I loved this game, it looks good, sounds good and has enjoyable gameplay! I'd love if the bow had just a tiny bit more range perhaps, since it occasionally feels frustrating to have to wait for the flying enemies to get in reach, but maybe that's just a skill issue on my part lol. But well made game.
Thanks alot! Yeah i totally get what u are saying. I didnt want the arrow to be flying of screen horizontally so thats the compromise i was taking. In the end of playtesting i found that flying enemies you cant shoot and have to wait give you a feel pressure, so i kind of liked it at the end. Thanks for the feedback!