Fun little platformer -- took me a solid three tries to get to the end of the level! Congrats on your jam submission :)
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Shoot Seconds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #5246 | 2.789 | 2.789 |
| Creativity | #5309 | 3.105 | 3.105 |
| Artwork | #7960 | 2.263 | 2.263 |
| Narrative | #8638 | 1.737 | 1.737 |
| Audio | #9190 | 1.579 | 1.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have countdown on your head if it reaches zero you die.
Comments
I love the visuals in this game!!! Easy to play and fun to figure out!! nice job
I kept jumping like crazy hahaha I like the idea where bullets impact your final timer. I would just suggest to be possible to run right and press jump at the same time, as sometimes I was running like crazy and it felt punishing to have to stop before jumping. Pretty good idea, I had a lot of fun!
Bullets as time are interesting. Maybe some enemies could be worth more bullets? Glad you submitted!
I like the concept of using time as bullets. That do be how the game jams go, though, isn't it? I think if you had the time to make more levels, more enemies, more powerups, etc. like you had said, it would be something pretty unique and fun! Good concept!
Its a good concept just needs bit more time in the oven. Its creative and simple. Just wish the balance between jumping and shooting was better because mainly I would just jump to not lose time. Some motivation for using the shoot like a special enemy would have made it better but overall its a good game. Just needs some time baking.
I like the idea of shooting your own time — it encourages a more pacifistic approach, which is rare in video games. Unfortunately, I wasn't able to finish the game because I'm more used to controlling it with the arrow keys and the zxc key combinations.
Thank you for the feedback! Yes, I was trying to force the player to think when to use bullets (or even none). I have watched a lot of speedruns of different games, so I tried to force the player to play also as fast as possible with the countdown. Sorry I should have maybe made an alternative way of control. I will keep in my mind the arrow key + zxc combo. But thank you for testing my game! Just unfortunately I only got the basic things to work, so didn't yet get a chance to really do some proper level design for this concept.


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