I loved the art style, and the gameplay was easy to understand. I think it wouldn't hurt if the entire level was visible from the start so you can plot route, as others have said it being isometric makes it a little harder to figure out your directions. I didn't really like the jittery effect when the map moves, it makes it hard to play for a long time.
Either way I did have fun, well done!
Play game
MEZOMETRIC (GMTK JAM)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2186 | 3.267 | 3.267 |
| Artwork | #3277 | 3.367 | 3.367 |
| Enjoyment | #3638 | 3.133 | 3.133 |
| Creativity | #5748 | 3.000 | 3.000 |
| Narrative | #5883 | 2.200 | 2.200 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a maze game, you have limited moves for each level, when you move, your move count decreases and if its 0 and you are still inside the maze, you have to replay that level.
(Optional) Please credit all assets you've used
FONT: www.gnome.org/fonts
BGMUSIC: xDeviruchi - 16 bit Fantasy & Adventure (2025)
SFX:
kanekizlf.itch.io
Sound Effect by Universfield from Pixabay
Sound Effect by freesound_community from Pixabay
(Optional) What would you like to be called if GMTK features your game?
Chipkali
Comments
Great Game. I loved the idea and the audio. But the isometric design tripped me up a lot. I wasted a lot moves cause I kept pressing the wrong key. Plus the isometric view also made the maze like layer on top of each other, so I couldn't figure if somewhere was a path or not. I think it was level 8. Also this last bit is going to be a bit nit picky, but the camera was very jittery. All in all, it was a fun game.
Very neat level design! Took me a while to get used to the controls, I wish I could see where the exit is in the beginning (maybe camera pans to it for a second or so before the level begins?), and the isometric view makes the shape of the maze rather confusing especially on level 8. I love the pixel art style and the music! Pretty well done, would be a very good game with some very minor tweaks :)
I really like it but I gotta say that the isometric perspective is quite confusing I ended up wasting a lot of moves trying to go one way but going another bat I think that's just me not being used to isometric controls
I liked the way you made the moves as a connection to theme ‘countdown’
a coherent game! like the overall mood and even though the game is simple, the level design is well thought :D
Finished all the puzzles! I feel like they could be a bit harder, and it would also be nice to be able to see where the exit is since sometimes it feels like I'm shooting in the dark, but overall the level design does a good job of guiding you there even without being able to see it and it's really well done, especially for being in pygame in a short time
As stated before, its pretty SNES nostalgia feeling. Controls are a bit confusing because of the perspective. (Skill issue on me). I like the game though.
The yellow creature moves like it is walking on an ice level. Check carefully your surrounding, especially since starting from level 5 to the end, the number of moves does not allow the player to make any mistake.
very cool game!! the isometric perspective and the way the camera moves + the shaking made me kinda dizzy so I didn`t really finish it.. it`s also really hard to see the exit and the paths in general which made it a little bit stressful rather than enjoyable, i wish you could see the whole map at all times. overall this was a great idea!
Very cute!
The isometric perspective sometimes made the maze a bit hard to see.
Made it to level 9!


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