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Seconds To Spare's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6169 | 2.425 | 2.636 |
| Enjoyment | #6649 | 2.509 | 2.727 |
| Creativity | #6875 | 2.760 | 3.000 |
| Artwork | #7663 | 2.341 | 2.545 |
| Narrative | #8856 | 1.672 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roguelike where time is your only resource. Every action, hit taken, and upgrade costs precious time, while collectibles restore it. Manage your time wisely to survive!
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Cool idea, but once player passes few first levels they get exponentially strong: they are more efficient at killing enemies > doing it faster > has more time at the end of the run > gets even stronger. I think adding a cap on max time stored could help, it can also be upgradable. It may help in maintaining progress steady. But not gonna lie, running at high speed wiping out level with barrage of arrows is kinda fun too.
Neat idea, but maybe a bit on the easy side! You snow ball pretty quickly and by only the 3rd or 4th round, you kind of become an super human speed Legolas shooting 200 arrows at a time. Would be cool to see some more restrictions, enemies scaling in difficulty, etc. Nevertheless, a fun time was had!
Add more options to modifiers! nice game
Those arrows though, lol