Play game
Ate a Clock's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1083 | 3.545 | 3.545 |
| Artwork | #1218 | 3.955 | 3.955 |
| Creativity | #1676 | 3.864 | 3.864 |
| Enjoyment | #4700 | 2.909 | 2.909 |
| Narrative | #5172 | 2.318 | 2.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The controls are in a clock, where the hand counts down ticks until the next input
(Optional) What would you like to be called if GMTK features your game?
Bartoloměj
Leave a comment
Log in with itch.io to leave a comment.





Comments
The clock mechanic was similar to the one I used in my game and I liked seeing other people have the same idea but because they all happened at once you can easily counteract the challenge that it was meant to add. I assume that the mechanic was probably not fully finished?
The game looks really nice but what was the point of the clock? I just moved around the level with the arrow keys and walked to the end. Was there a mechanic that didn't make it to the final build or something?
The art is great, and the game feels quite polished. However, I seemed to be able to finish it without paying any attention to the clock or colour mechanics. Is that possibly a bug?
Cool game! Love the art and mechanics! Each level takes a while. Nice job!
Amazing art for the game. Just a little confused about how to play
felt a bit confused on how the movement was meant to work