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Cadence's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2871 | 3.118 | 3.118 |
| Artwork | #3108 | 3.412 | 3.412 |
| Creativity | #3393 | 3.500 | 3.500 |
| Enjoyment | #3737 | 3.118 | 3.118 |
| Narrative | #8170 | 1.824 | 1.824 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to follow a countdown rythm to win.
(Optional) Please credit all assets you've used
See description
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Comments
Nice game! I like the visuals.
The game is cool, and so is the concept, though there are a couple of caveats.
Since it was made in just four days, I won't be too critical.
1.
It’s not entirely clear when to press, but it’s still good.
2.
To me, it doesn't quite fit the theme, as I don't see a countdown anywhere. If you're referring to clicking those light-colored circles, that’s a depleting counter, not a countdown (though that doesn't matter too much—let's be realistic).
Otherwise, it's great.
4 out of 5.
Thank you for your comment! You make interesting points:
1. It is true. I thought I had added plenty of feedback but I could have done more.
2. The idea of my game was, to me, very literally a countdown. When someone says "3, 2, 1, GO", and you try to go at the same time. The numbers that are displayed used to mark that beat. Somewhere along the way, I thought it would be more satisfying to only decrease the number if you hit the beat. It actually didn't cross my mind that I would lose some theme matching with this choice but I see your point. To be honest, I wasn't satisfied with how literal and simplistic my idea was so this makes me a little happy :)
Loved this one. Didn't feel unfair, and was satisfying to beat.
Loved this one. Didn't feel unfair, and was satisfying to beat.
Thank you! I'm glad you enjoyed it!