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Clock Out's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4839 | 2.875 | 2.875 |
| Narrative | #4897 | 2.375 | 2.375 |
| Audio | #4954 | 2.688 | 2.688 |
| Artwork | #5095 | 2.938 | 2.938 |
| Creativity | #5240 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to use their internal clock to count down the shift timer
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Syed
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Comments
That was fun trying to keep track of both parts of the game at once. The art and gameplay worked really well too.
Also this is the most proud I've been at any job:
I don’t think even I’ve gotten 3 stars on that level yet. Thanks for trying my game out.
I love my job, but I’m always so ready to clock out! I can’t wait to get off work every single day! Hurry hurry hurry!!! Haha, I really dig your concept.
Clock Out was a neat jam entry! The idea fits the jam theme nicely. Im so dizzy with the background.
huh, I don't think I've ever played a slowrun game before. It's an fun (and slightly frustrating) experience having to keep track of time while solving a puzzle. Really captures the frustrating experience of working an job, finishing early, but not being able to go home early due to stupid arbitrary requirements. Basic Sokoban is a little cliche but I think it works to fade in the background for a gimmick like this.