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Roll the ball's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1113 | 3.733 | 3.733 |
| Audio | #1363 | 3.467 | 3.467 |
| Creativity | #1660 | 3.867 | 3.867 |
| Artwork | #4325 | 3.133 | 3.133 |
| Narrative | #4406 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have a countdown of one minute to do all the levels. You can repeat the levels to gain some time and do more levels.
(Optional) Please credit all assets you've used
All sprites were drawn by Celia and edited in Gimp and the code was made by Elisabeth in Godot.
Emily Entner (oddsandents from ich.io) for background. XsenoT from looperman.com for music.
(Optional) What would you like to be called if GMTK features your game?
Celia and Elisabeth
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Comments
bring back some memories.
thinking with portals was bit to easy.. other than that is extremely well made game!
nice work!
The core gameplay is excellent! I think the level design could be improved. I would have liked to acquire new items, return to earlier levels, and discover better or more efficient solutions.
This was fun, and the game is well programmed, but the portals were a mistake, especially considering the leaderboard.
The Incredible Machine was one of my favourite games back in the day, lovely to see its spirit lives on!
This game was one of my favorite's I've played so far! The leaderboard is a very fun addition. I also found it fun to give my self challenges on only using certain kinds of objects, or only using one, since some of the items trivialized the levels. Great job!
top 5 on level 3! I'll take it :)
Loving the game it's very fun and funny. I think I broke the game but I'm not sure. The portals are a bit overpowered. In overall this one of the best game I've played in this jam.
Thank you so much! How did you break it? Thanks for the feedback on the portas, we're planning on adding more challenging levels in the future and spread the props a bit more to make it more even.
But seriously, how did you break it? I'm both curious and interested as dev of the game
Ewann here, has you seen it's Ikuwanne that reviewed your game. Originally the comment come from me but I'm getting limited by itch.io as you can see on this picture.
So I was saying that I broke the game but I just used the portals. I placed them on the ball and in the bucket. So in every level I had a time of 0.05 seconds. I'm the first in every leaderboard
Wonderfull use of the coutdown to put everyone in competition like in the old days of Arcade ^^
Great physics ! Just would like to know when eaach explosive will explode, it's harde to make them work together without that
Thanks for the comment! Yes, we also felt play-testing was lacking for the parameters of each prop. But very glad you liked it!