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Die Hard Defuser's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #4209 | 2.509 | 2.727 |
| Audio | #4223 | 2.843 | 3.091 |
| Artwork | #4743 | 3.010 | 3.273 |
| Enjoyment | #5029 | 2.843 | 3.091 |
| Creativity | #5708 | 3.010 | 3.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
my game works around a countdown timer for a bomb, defuse all before time is up
(Optional) Please credit all assets you've used
font:
press start 2p
(Optional) What would you like to be called if GMTK features your game?
Taliesin Jones
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Comments
Loved the feeling at the start of having nothing and needing to steal the enemies' weapons. I also liked the ragdolling of the enemies and how they'd catch sometimes while I was running through the floors. Great submission!
Cool game! I really liked how you start off without any guns, then must retrieve one by punching one of the enemies! The concept was also well executed. I think after retrieving a gun, the game does become quite repetitive and samey. I would be riding the elevator up then shoot down the entire hallway to kill everything, then do that a bunch more times. I noticed the map is randomly generated a bit? Not too sure how it works but I think having some more variety in the level design could help with the repetition and make me use my movement more to dodge enemies and get better angles to shoot.
I also noticed there were some sprite layering issues, where some objects would appear in front of the player rather than behind. You could probably fix this by putting your objects on many different layers that all appear behind the player. For example, you could have these layers: BG -> midground -> decoration -> ground -> player, where player is the top-most rendering layer! This could help with organizing the objects to get your game to look exactly as you'd like!
Overall, you've got a lot of content in just a few days, and the combat is quite fun! I also liked the round, legless player character lol. Congrats on your submission!
Thanks for the lovely feedback! I've already resolved the sprite layering issue, and am currently working on giving the game more variety in enemies and rooms 🔥🔥
Damn just i will tell one thing peakkk. I dont know how you got this much done in this 4 days insane work keep it up :)
Wow so cool you managed all of this in 4 days I like the caracter art feels like Terminator
They are not the bad guys but I AM HAHA. Cool game
Thanks 😂
This game is cool af !!! man the player is very fast and it feels funnn to control the player and punch the enemies! I liked the concept it was overall a very entertaining game
impressive to get procedural generation working under jam conditions
thank you!
I had a great time with this one! I liked the headshots, and doing randomly generated layouts during a jam is an accomplishment! I think I'd like to see one bomb guaranteed per floor, but overall awesome work!