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Count Town's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #775 | 4.100 | 4.100 |
| Enjoyment | #1410 | 3.650 | 3.650 |
| Artwork | #1991 | 3.700 | 3.700 |
| Audio | #3655 | 2.950 | 2.950 |
| Narrative | #6203 | 2.150 | 2.150 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Enemies are Count Downs, hat you need to shoot to fuel up
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Bryan and Razil
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Comments
A wonderful twist on the usual tower-defence rules (and on the game theme also)
Only real nitpick would be not seeing turret range before placing I guess; not realising I could upgrade them was more on me being unobservant.
(also had an odd bug later where it kept sending multiple waves at once. But think that's my fault for spamming the next-wave button to much to throw the run on that stage
EDIT: seems to trigger when speeding up on the last stage. Came back and beat it this time~ )
Thank you for playing the game :), Love that you came back to complete the game.
Ill look forward to more play testing next time around :)
Max Level Heat Turret my beloved 😍
Brilliant idea, counters my top issue with the tower defence genre that you can just spam turrets near the start to make a killing field. The two annoyances I encountered during the game were:
Also the Heat Turrets can end up sychronising up and becoming less effective, but this encourages deeper strategies like mixing turret levels and types so I don't think this is a bad thing.
First of all, thank you for playing the game and leaving a detailed review. I really Appreciate this. This is Huge, I'll look towards more play testing and balancing next time around ;)
Is this new genre? Tower support? I really like the creativity behind this idea <3
Haha, appreciate it ;)
Pretty nice
Thanks for playing ;)
Interesting twist on tower defense.
Thanks for playing ;)
I really liked this one
Glad you liked it ;)
really cool spin on the tower defense, i like it. just wish there was more audio
Thanks for playing. I appreciate the feedback
This was a creative take on the tower defense genre! I liked the different types of timer enemies and the art work is amazing. It was pretty satisfying seeing the units bring the timers back up to full. I also appreciated the priority system that the units had. Great job!
;) Glad you liked it.
Fun twist on a tower defense game, game looks pretty nice!
Appreciate you playing the game ;)
loved the game , the theme implementation is excellent ,the only thing that the gapme needs is a little bit of balancing like buffing the shotgun , other than that well done !!!!!
Thank you, I will look forward to more playtesting next time. ;)
At first I thought it wasn't much of a twist, but by the second level you see that keeping the ennemies alive all along the path changes a lot how and where you put the turrets, nicely done!
Thank you so much :), Appreciate you playing the game.
Love a tower defence game! This was a really neat take on it, something about letting units get to the other side felt wrong though haha. Not much to complain about really, I felt the shotgun turret was a little lackluster for the price but all around I had a good time figuring out better turret placements and upgrade orders. Stopping things exploding on the same tile was a nice way to measure HP too. Great work!
Thank you, Love the honest review. ;)
Love it, really creative idea on the theme. Heat turret could use a nerf, found myself just spamming heat and winning
Appreciate it, the game needed a bit more balancing and play testing. ;