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Grave Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #10 | 3.176 | 3.176 |
| Special Object Implementation | #16 | 3.353 | 3.353 |
| Overall | #16 | 3.108 | 3.108 |
| Gameplay | #17 | 2.882 | 2.882 |
| Visuals | #22 | 3.235 | 3.235 |
| Audio | #25 | 2.882 | 2.882 |
| Theme Implementation | #30 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You tidy up the graveyard by knocking the ghouls back into their graves and keeping them comfy with your holy blanket.
What tools and 3rd party assets did you use?
-Unity
-Audacity
-PaintTool SAI 2
How did you use generative AI? (If you did)
No AI was used.
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Comments
Honestly, I loved this game the most! Everything is awesome except the balance. The blanket-tucking should be faster, and also — you should get 1 heart for every skeleton you successfully put to rest (as in, laid in the grave and tucked under the blanket).
Thank you for your feedback!
Many have already pointed out the difficulty and balance, and we agree with most of them. Some of the graves have a different blanket interaction speed to add an extra challenge, and we thought it was ok to have some of the longer interaction ones as a trap since the player can keep whacking while putting on a blanket, but it didn't work as well as we thought
We will update the game accordingly later after the voting ends :)
Cool Idea and nice execution! The sound and sprites are quite nice. It looks pretty cute when the skeletons sleep under the blanket :).
The fact that I was motivated to try again and again really speaks for the game.
But I still never got beyond two sleeping skeleton. I think like the game might feel much fairer if the time zombies stay in graves is increased (maybe twice as long is enough to make a noticable difference)?
Thank you for your feedback! We agree with your suggestion; they should be stuck in a grave a little longer. In case you didn't notice, some graves have a longer/shorter interaction time, and we wanted to do the same for when they get stuck in a grave, but because that was the last minute change before we submitted, we completely forgot about it lol. This will be fixed as soon as the voting ends :)
cool concept. I like the animations.
Great idea
I was only able to put one zombie asleep at a time and that only when I realized that you can left-click while holding right-click
It was a mistake that we later realized most players didn't actually know this trick due to the lack of information, and the difficulty of the game didn't help either lol. At some point, we tried to make it so that you only need to stand near the grave to put a blanket on them, but due to a bug, our coder didn't make the change in time, so we have to stick with this
Creative use of theme and object, fun game
Really love the hard bonking haha! :)
cool idea
Fun and very hard, The whacking was very satisfying.
its a pretty cool idea , the whacking is very funny, but a llttle hard to win btw
Cool idea and the whacking is fun
I don't think you can do it, there is to much of them at the same time.
No sleepy for skeleton army
You can hold right-click and keep whacking at them at the same time if this will help a little bit. The game was short, so we made it a little challenging; give it a few tries you can do it :)
Yea it is. Thanks mate