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[Unity][Hobby] Looking for Gameplay Programmer for a cozy 2D narrative game

A topic by discolexia created 55 days ago Views: 66
Viewing posts 1 to 1

Heya folks! We’re rebuilding a small volunteer team after the summer break for Super Secret Soup of Love, a cozy-dark 2D narrative exploration game about a skeleton learning to cook a magical soup for a grieving wizard.

We are deliberately planning a tight, finishable scope of around 1–2 hours of gameplay.

Players explore seasonal biomes, solve ingredient riddles, complete light environmental puzzles and prepare ingredients through small cooking minigames. There is no combat, no fail state and no procedural generation.

Engine: Unity
Platform: PC
Stage: Early pre-production
Current goal: Build a vertical slice containing the castle kitchen, the Spring biome and one complete ingredient-to-cooking gameplay cycle.
Art direction for the game: https://imgur.com/a/0FqduLe

We’re looking for a Unity gameplay programmer to join our existing lead programmer. The lead programmer will own the architecture, divide technical tasks, review code and help with onboarding. You would not be expected to build or architect the game alone.

Potential tasks include:
-Player interactions and ingredient systems
-Puzzle, quest and dialogue logic
-Cooking minigames
-Scene transitions and progression
-UI integration
-Save-state support
-Testing and polish

Tasks will be divided according to experience and interest.

You may be a good fit if you:
-Are comfortable with Unity and C#
-Have completed at least one small game or playable prototype
-Understand basic Git workflows
-Can independently implement contained gameplay features
-Are comfortable receiving code reviews
-Communicate clearly about progress and availability
-Enjoy narrative games, puzzles and small systemic interactions

Professional experience is not required, hobbyist and juniors are welcomed but this should ideally not be your first Unity project.

I’m the creative lead and work professionally as a game UI/UX artist and graphic designer. The returning team includes a lead programmer and contributors covering 2D art, audio and marketing. Most of us have full-time jobs, so we work around limited but realistic availability.
This is currently an unpaid hobby collaboration with flexible scheduling. A few consistent hours per week or milestone-based contributions can work, provided communication is reliable.

After the vertical slice is complete, we intend to create a written revenue-share agreement for active contributors. There is currently no salary, funding or guaranteed revenue.
Our goal is to ship something small, polished and cohesive on Steam as a collective project.

If interested, reach out on discord with short introduction and some info about your Unity experience (playable project, portfolio or GitHub).
Discord: discolexia