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A jam submission

One Second LeftView game page

Submitted by Omniburucchus — 1 day, 6 hours before the deadline
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One Second Left's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#24123.2143.214
Artwork#24533.5713.571
Creativity#33933.5003.500
Enjoyment#49282.8572.857
Narrative#86681.7141.714

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
One second timer

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Comments

Submitted

I love the polish of this game and the idea for the gameplay. It is absurdly difficult though, I didn’t manage to get any of keyboard input right because for me it’s impossible to press keys from right part of the keyboard in 1 second while having right hand on the mouse. I feel like making it even just 2 seconds would make the game easier.

Submitted

Wow, that was soo hard! I was only able to hit the mouse cursor ones and none of the keyboard ones. So I unfortunately did not see much of the game. The game looks really polished though, so difficulty otions would be great to make the game more accessible!

Submitted(+1)

The game looks nice, but it sure is really hard. I feel like 1 second is too short for pressing letters

Submitted(+1)

This game is so polished! The audio and visuals are so good, love the achievement popups, I'm definitely not a good enough touch typer to get very far but its really fun and tense. Could actually see this being one of those viral games where people rage when they mess up, great job! 

Submitted(+1)

Fun things:

  • Very simple in concept, and likely to be addictive.

Things I find annoying:

  • You show achievements, but there’s no achievement board for that… Is this an oversight? Also, “lifetime stats” really didn’t do much when it actually didn’t save all of the games I’ve played, because I refreshed the site and it disappeared. Where are you storing the data for this and why is it not persistent?
  • What does the dashboard button really DO? Like it didn’t redirect me anywhere.
  • “Space Mode (accessibility): the space bar resolves any target, so the whole game is playable one-handed from the keyboard.” on your How To Play, but the Space button did nothing but start the game. Thus, I don’t see any accessibility features done.

Things that could be nice to have:

  • Global leaderboard
  • Full typing / Full click level settings

I’m no good at FPS games so I kind of don’t like it, but this looks quite alright to play. However, the aesthetic LOOKS like it’s been made using AI. Additionally, when I did “Inspect” on your game website and looked through, it has lots of elements in there that is incredibly common in vibecoded projects. This has personally really thrown me off, and I’d like to know if you can justify this.

Submitted(+1)

Compact competetive minigame. Unfortunately, it feels very much vibecoded.

Submitted(+1)

The game is really addictive! Pressing the required keys within one second can be pretty difficult hahaha. I also absolutely loved the artwork.

One thing I noticed while playing is that the target sometimes teleports right as I click on it, which causes me to lose. It does not seem to have a specific trigger and only happens occasionally, so it might be a bug

Submitted(+1)

Such an insanely fun and challenging game at higher levels.

DeveloperSubmitted(+1)

Thanks for playing :).
Wow. Even I couldn't score above 20.

Submitted(+1)

Pretty hard game but well made and fun! Love the artt

DeveloperSubmitted

Thanks for playing :).
It's all css and html5.

Submitted(+1)

I could get absolutely addicted to this game, got 18 before I realized I didn't know my keyboard well enough. This is an absolutely amazing premise, very well done mechanics-wise. If you make this a full game, you have a buyer. I can say with absolute certainty that this was made with love. Absolutely incredible!

DeveloperSubmitted

Thanks for playing :).